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Szukaj: Midnight - City of ShadowMidnight (d20) Now I raise my eyes and hands to the tower
Fantasy Flight Games continues to support its award-winning campaign, Midnight, with this sourcebook on the heart of shadow and the men of evil who dwell there. City of Shadow takes the reader into the high temple of Izrador, investigating everything from the black-walled tower's highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord's will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep. Specific NPCs and locales within the city and the temple are detailed, offering everything from statted opponents to adventure seeds.
Finally, the book includes a section giving advice on how to incorporate Theros Obsidia into campaigns, on how to run an evil Midnight campaign, and providing new prestige classes and spells specifically for legates. In-depth background and description of the most dangerous location in the world of Midnight Overview of the hierarchy and intrigue of the legates of Izrador New feats, spells, and prestige classes usable by the priests of the Shadow Z tej kategorii również: Midnight Campaign SourcebookWelcome to Midnight! A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one's corrupt... An adventure for 4 to 6 characters that takes them from 1st to 5th level.
No one race or culture has the might to stand against... Now I raise my eyes and hands to the tower A century ago, the forces of darkness overran Eredane and subjugated all its peoples to the will of the dark god Izrador. Almost.
In what... Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate... For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for... Thus far, the tales of Midnight have been the tales of mere mortals. The players have been warriros against the darkness, heroes drawn from the common... In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the... The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture... |









