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Szukaj: Midnight - Heart of ShadowMidnight (d20) For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for millennia, corrupting all that it touches. The dark god, reborn from his own grave, drains all sterngth and vitality from the land, granting it in turn to his chosen servants.
Yet there is life in the Northern Marches, albeit twisted and warped by the dark god's presence. This isolated land, long thought uninhabitable by humans and fey alike, has been a crucible for some of the most terrifying creatures on Aryth. It is the birthing placee of the orcs and the harsh realm in which those savaage warriors are trained. Likewise, magic itself is corrupted here, and strange new breeds of creatures arise while undead legates and ancient orc crones twist reality itself with the help of their dark master.
This sourcebook is ideal for DMs who wish to set a single adventure or a whole campaign in the Northern Marches, or for those who simply desire more insight into the workings of the world beyond the norther edge of the map in the world of Midnight.
Heart of Shadow includes: Expanded detail on the orcs of Midnight and the lands they inhabit. New prestige classes, creatures, creature templates, NPCs, and rules for the corruption of soul and spirit by the Shadow's taint. A glimpse into the grave of Izrador himself! 64 Pages Z tej kategorii również: Midnight Campaign SourcebookWelcome to Midnight! A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one's corrupt... An adventure for 4 to 6 characters that takes them from 1st to 5th level.
No one race or culture has the might to stand against... Now I raise my eyes and hands to the tower A century ago, the forces of darkness overran Eredane and subjugated all its peoples to the will of the dark god Izrador. Almost.
In what... Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate... For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for... Thus far, the tales of Midnight have been the tales of mere mortals. The players have been warriros against the darkness, heroes drawn from the common... In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the... The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture... |









